Sprite Height Modifier: (For MV/MZ) Want to tallify a generator character but don't have the pixel art chops? This plugin will automatically stretch out the characters for you. Also features bolder, more vivid gradient choices. Komyu-sho sideview battlers: (for MV/MV Trinity) Provides facial feature options for sideview battlers. This will be your best-looking tall sprite option. Practically every correction I've made (colours not included) to the sprites has also been corrected in Tonbi's works. Tonbi's Tallsprites: (for MV/MZ) If you're not a fan of chibis, it's easy to copy and paste eyes from this set onto Tonbi's tallsprites for MV/MZ. ⚠️Requires ownership of RPG Maker MZ to use MZ generator parts. ⚠️Requires ownership of RPG Maker MV/RPG Maker MV Trinity asset pack to use MV generator parts. ⚠️Requires ownership of RPG Maker MV to use modified sprites. The donate section is a thank you tip this pack is free. □Do not sell assets based on these assets. □Using on your own hand-drawn sprites OK □ Candymold Gradient file for MV & MZ (better skintone range, more candy-coloured hair, more brown hair) □ 10 Generator down sprites for characters with special facial features □️ 45 Generator parts for MV&MZ Male, Female, Kid (24 actors, 16 NPCs, 5 expressions, 2 bases) □ Face updates for all NPCs (People, Evil, Monster, Nature) Redraws of the faces of the RPG Maker default assets, along with improvements and corrections to the pixel art of the sprite AND templates to use for both editing and the generator. So how do you express the unique vibes of each character on a canvas just begging for detail? Make me do it □ Even if you love the cutesy proportions, there's something unfinished about them. Just hoping this shot in the dark gets rewarded.The highest barrier of entry for the average RMMV game the huge soulless blank eyes on every sprite, juuust big enough that it's noticeable if you give them specific features. I'm really eyeballing the Character Game Hub on Steam and feels like that is what I should look at, but you never know so asking here.Īt the end of the day we can always touch up or send off to a pixel artist. I was wondering in your experience which one(s) work with default MV assets AND look the best. I looked at what appears to be a few tall sprite generators I've come across. THIS, I am hoping can and is already converted to a tall sprite generator and looks polished and not using the simply drag and drop stretch method. Minus some tweaks, each character comes equipped with stock armor/clothing. So question, I'm sure all of what I am looking to do can be done, I'm just hoping someone familiar with putting large sprites into the battle mechanic can help point me to the right direction and I can go from there.įirst of all, our sprite characters where ALL built in game. We already attempt that with custom backgrounds and GUI/HUD work, but I want something more and tall sprites seems to be the best solution. It doesn't mean we can't tweak the old style method a little to bring about a little immersion and slightly less RPGM feely. My partner and I very recently decided to go the side-view route ( thank God).Įven though we don't intend or want to get too carried away with it and instead are striving for the classic style * take two steps forward, swing your sword a couple of times, retreat back* method.
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